Increased the amplitude of the ripple waves by 3x
Made the ripples more frequent (higher frequency) by adjusting the sin function
Reduced the decay rate so ripples last longer
Added stronger displacement along the Z-axis
Added UV coordinate distortion that follows the ripple waves
This makes the texture itself appear to stretch and compress with the ripples
Added a direction vector so the texture distorts radially from ripple centers
Improved the fragment shader to create a more realistic water effect
Added additional time-based swirling distortion to the texture
Increased color intensity and contrast for more dramatic visual effect
Added highlighting on ripple peaks for a wet/glossy appearance
Added an intensity slider to control how strong the ripple effect is
Values range from subtle (1) to extremely dramatic (10)
The slider works in real-time, affecting new ripples as you create them