More Dramatic Vertex Displacement:

Increased the amplitude of the ripple waves by 3x

Made the ripples more frequent (higher frequency) by adjusting the sin function

Reduced the decay rate so ripples last longer

Added stronger displacement along the Z-axis

UV Distortion:

Added UV coordinate distortion that follows the ripple waves

This makes the texture itself appear to stretch and compress with the ripples

Added a direction vector so the texture distorts radially from ripple centers

Enhanced Fragment Shader Effects:

Improved the fragment shader to create a more realistic water effect

Added additional time-based swirling distortion to the texture

Increased color intensity and contrast for more dramatic visual effect

Added highlighting on ripple peaks for a wet/glossy appearance

Controls:

Added an intensity slider to control how strong the ripple effect is

Values range from subtle (1) to extremely dramatic (10)

The slider works in real-time, affecting new ripples as you create them